
import gamelib2d.MapData;

class MicroTilesm28l1Info extends MapData
{
  public function new ()
  {
    name = "m28l1";
    mapW = 15;
    mapH = 15;
  }

  override public function mapdata () : Array<Array<Int>> {
  return 
  [[  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  7,  7,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  7, 39,  7,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  7,  7,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0, 31,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  6,  6, 31,  6,  6,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  6,  6,  6,  6,  6,  6,  6,  0,  0,  0,  0,  0,  0,  0],
   [  6,  6,  6,  6,  6,  6,  6,  6,  6,  0,  0,  0,  0,  0,  0],
   [  6,  6,  6,  6,  6,  6,  6,  6,  6,  0,  0,  0,  0,  0,  0],
   [  6,  6,  6,  6,  6,  6,  6,  6,  6,  0,  0,  0,  0,  0,  0],
   [  6,  6,  6,  6,  6,  6,  6,  6,  6,  0,  0,  0,  0,  0,  0],
   [  0,  6,  6,  6,  6,  6,  6,  6,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  6,  6,  6,  6,  6,  0,  0,  0,  0,  0,  0,  0,  0]]; 
  }

  override public function boundmapdata () : Array<Array<Int>> {
  return 
  [[  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,4608,4608,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,4608,20992,4608,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,4608,4608,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,256,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,4352,4352,  0,4352,4352,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,4352,4352,4352,4352,4352,4352,4352,  0,  0,  0,  0,  0,  0,  0],
   [4352,4352,4352,4352,4352,4352,4352,4352,4352,  0,  0,  0,  0,  0,  0],
   [4352,4352,4352,4352,4352,4352,4352,4352,4352,  0,  0,  0,  0,  0,  0],
   [4352,4352,4352,4352,4352,4352,4352,4352,4352,  0,  0,  0,  0,  0,  0],
   [4352,4352,4352,4352,4352,4352,4352,4352,4352,  0,  0,  0,  0,  0,  0],
   [  0,4352,4352,4352,4352,4352,4352,4352,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,4352,4352,4352,4352,4352,  0,  0,  0,  0,  0,  0,  0,  0]]; 
  }
}
